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The Elder Scrolls V: Skyrim
Haley Reed's article consists of positive outlooks on the game, "The Elder Scrolls V: Skyrim" to which I vigoursly disagree with. Reed emphasizes that the game has a fantasic art direction and that, "this story is so much more." To an extent, yes, there is much to progress in the world of Skyrim, but Reed fails to mention the amount of wasted potential and repetitive side quests the game unfornatley delivers. These quests grant a "quantity over quality" vibe as it has much to do, but sadly not intriguing enough to grasp your attention. An example of this would be the absurd amount of fetch quests were NPCs would send you on an easter egg hunt to find his or hers lost item. Although Skyrim has a fair amount of incentive to play, Reed's analysis of the game does not portray the final product of the game.
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